Mike Kawas
Studio Head
Matt Carter
Art Director
Safwen Abidi
Senior Character Artist
Dariusz Drobnica
Senior Prop Artist
Denis Korystin
Character Artist
Andrej Butov
Character Artist
Mike Kawas
Studio Head
As an Artist and Art Director in the Video Games Industry for twenty-five years, Mike has shipped many highly successful titles including Star Wars: The Force Unleashed I & II for LucasArts, Sly Cooper 4: Thieves in Time for Sony, X-Men 3: The Official Game for Activision, Aggressive Inline for Acclaim, and Test Drive Off-Road 3 for Accolade to name a few.
Along the way, Mike has directed multiple art teams, some larger than twenty artists, ensuring quality and consistency across all creative disciplines from Concept Illustration, Environment Art, Animation, User Interface and Special Effects. He has a passion for exploring new technology and construction methods to push the boundaries of each game project.
Along the way, Mike has directed multiple art teams, some larger than twenty artists, ensuring quality and consistency across all creative disciplines from Concept Illustration, Environment Art, Animation, User Interface and Special Effects. He has a passion for exploring new technology and construction methods to push the boundaries of each game project.
As an Artist and Art Director in the Video Games Industry for twenty-five years, Mike has shipped many highly successful titles including Star Wars: The Force Unleashed I & II for LucasArts, Sly Cooper 4: Thieves in Time for Sony, X-Men 3: The Official Game for Activision, Aggressive Inline for Acclaim, and Test Drive Off-Road 3 for Accolade to name a few.
Along the way, Mike has directed multiple art teams, some larger than twenty artists, ensuring quality and consistency across all creative disciplines from Concept Illustration, Environment Art, Animation, User Interface and Special Effects. He has a passion for exploring new technology and construction methods to push the boundaries of each game project.
Along the way, Mike has directed multiple art teams, some larger than twenty artists, ensuring quality and consistency across all creative disciplines from Concept Illustration, Environment Art, Animation, User Interface and Special Effects. He has a passion for exploring new technology and construction methods to push the boundaries of each game project.
Matt Carter
Art Director
Driven by a lifelong love of art, technology, and video games, Matt has carved a successful 25 year path as an artist in the video game industry. Throughout his career, Matt has shipped numerous titles for industry titans like Activision, Vivendi Universal, and Disney. With a focus on character modeling, his extensive experience encompasses a wide array of game graphics disciplines and leadership roles. This broad experience translates into a deep understanding the challenges involved in creating great games. Currently, Matt thrives in his leadership position at Molecule Games guiding his team to exceed clients goals consistently.
Driven by a lifelong love of art, technology, and video games, Matt has carved a successful 25 year path as an artist in the video game industry. Throughout his career, Matt has shipped numerous titles for industry titans like Activision, Vivendi Universal, and Disney. With a focus on character modeling, his extensive experience encompasses a wide array of game graphics disciplines and leadership roles. This broad experience translates into a deep understanding the challenges involved in creating great games. Currently, Matt thrives in his leadership position at Molecule Games guiding his team to exceed clients goals consistently.
Safwen Abidi
Senior Character Artist
Safouen Laabidi, a talented digital artist whose journey has taken him through some of the most prestigious studios in the industry. With seven years as a lead modeler at Dtek Studio, Safouen helped shape the visual identity of Louis Vuitton's projects, showcasing his attention to detail and innovation.
Transitioning to FIRS4FIGURES Studio, Safouen spent three years crafting captivating characters, refining his skills and contributing to various media platforms. His passion for gaming led him to Keos Manson, where he spent a year as a character artist, leaving his mark on popular titles like Apex Legend and PUBG. Since joining Molecule Games, Safouen has been instrumental in helping our team deliver the highest quality characters and props.
Safouen Laabidi, a talented digital artist whose journey has taken him through some of the most prestigious studios in the industry. With seven years as a lead modeler at Dtek Studio, Safouen helped shape the visual identity of Louis Vuitton's projects, showcasing his attention to detail and innovation.
Transitioning to FIRS4FIGURES Studio, Safouen spent three years crafting captivating characters, refining his skills and contributing to various media platforms. His passion for gaming led him to Keos Manson, where he spent a year as a character artist, leaving his mark on popular titles like Apex Legend and PUBG. Since joining Molecule Games, Safouen has been instrumental in helping our team deliver the highest quality characters and props.
“Mesmerizing, serious and heart-breaking
gameplay. An exceptional work of the
videogame scene!”
gameplay. An exceptional work of the
videogame scene!”
“Absolutely stunning and intimate
cinematography. Immensely emotional
journey”
cinematography. Immensely emotional
journey”
“Excellent job, your games is
phenomenal. This is the way people will
play in the future.”
phenomenal. This is the way people will
play in the future.”
rorert fox, pc gamer
kevin jones , game review
luke romero, gamespot
Previous
Next
